Let’s learn about UXD and here is the quick start!
I want to thank to Springboard for their way beyond successfully created learning materials. I enjoyed a lot while reading the documents and practicing the work. Below, I kept the short review if you like to see the big picture of UXD and get a taste of its process!
Learn User Experience (UX) Design - Free Curriculum | Springboard
The term “user experience” or “UX” might sound a bit complicated, but it’s simply the experience someone has when they use something, whether that thing is a product, service or system.
So, when we talk about “user experience design” we’re talking about the planning and depiction of what people will see, do, and feel when they use a digital product. UX design involves user research, information architecture, interaction design, usability testing, and visual design.
10 usability heuristics with examples
UX: User Experience is concerned with creating a simple, useful, delightful experience for the app user. UI: User Interface is concerned with the look and feel of an app. UX > UI. In other words, UI is a subset of UX.
The project design thinking process is a series of stages: Empathize, Define, Ideate, Prototype, and Test.
User research is all about understanding a user’s needs and motivations. One tool related to user research is a persona. User research is a user centered design, and it is “The process of understanding the impact of design on an audience.”
Credits: [*Design Thinking*](<https://www.nngroup.com/articles/design-thinking/>)
Ask the Right Question, in the Right Way, to the Right People. The first questions to ask in user research: “Are we designing the right thing?” and “How do we design this thing correctly?”
Methods to use include in user research: moderated and unmoderated usability testing, prototype testing, card sorting, preference testing, A/B testing.